- Skyrim dual sheath redux sprint glitch update#
- Skyrim dual sheath redux sprint glitch mods#
- Skyrim dual sheath redux sprint glitch code#
Fixed an Error which could lead to magic styles be applied wrong Added a fail check for camera states failures Added a lot more camera checks which may worsen performance of the script Updated french translation for RaceMenu Updated the pose plugin for newest Halo Poser S and MCM version
Skyrim dual sheath redux sprint glitch mods#
Added events for FNIS AA synchronization between mods together with fore, XPMSE hooks directly after PCEA2 Added events where other modders can hook onto and extent the scripts features, such as more weapon positions and so on Added FNIS animation changing while in the character creation Added instant switching for NPCs while player is in the character creation
Skyrim dual sheath redux sprint glitch code#
Removed extra code for position switching in XPMSE Racemenu Weapon script, disabling the esp after character creation is not a valid option anymore when you want something different than vanilla Changed XPMSE Racemenu Weapon script to now make event calls to the magic effect Fixed a deadlock with werewolf transformations Fixed the requirements ingame to look for FNIS 6.1 as minimum Reordered Poser sliders to be in correct order in RaceMenu like the MCM Added randomizers for Skyrim Revisited by Neovalen, labeled as STEP options XPMSE will warn you in your papyrus log if it can not init in a 5 seconds interval, it will notify if it could and afterwards will be silent Fixed an error where two Restyle could have shared data, which is not wanted Fixed an error where XPMSE could not start because the game was not ready Fixed the arrow in hand problem on draw
Updated the skeleton files to add the nodes PreWEAPON and PreShield Fixed a slider that was named incorrectly Change the Event system to be player exclusive Added Option to disable the cloak spell, not recommended to be ussed in croweded areas Added range guards for some scale sliders in Enhanced Character Edit again Fixed weapon position sliders in Enhanced Character Edit Added an Enhanced Character Edit Enhancer by RAN46 compatibility option Updated Enhanced Character Edit Enhancer compatibility option Updated Pretty Combat Animations compatibility options Added Dummy Translations for Enhanced Character Edit for unsupported languages Updated the XPMSE plugin with the latest AnimObjects Updated the RaceMenu Poser Script for Halo Poser 1.2 and Poser MCM 3.5 Updated the included Pretty Combat Animations files for 1.37a Updated Pose script for Halo Poser S1.3 and PinupPoserMCM 3.6 Added a compatibility option for Badass Dual Wielding by bergzore
Skyrim dual sheath redux sprint glitch update#
Fixed an issue where Magic Styles and Shout Styles didn't update animation when set via RaceMenu Added missing mixed equiping animations from Immersive Animations to XPMSE
Updated The Joy of Perspective option (UNTESTED) Fixed XPMSE reading Animation Variables from dead bodies Added special handling of already dead bodies Added fomod typo fixes by adelinadragonborn Removed restriction for dual sheath animations (I don't care if you use a vanilla game) Added a recheck and restart routine so XPMSE starts on New Games without Save and Reload Corrected a condition for one-handed weapons on hips and shield on back Removed resctrictions for Sword and Board animations Fixed an array out of bound exception in the XPMSE MCM style selection
Added options to disable Shield animation sets Added options to disable Dual Wield animation sets Added options to disable Mixed animation sets